Taught By:
            
          An introductory game design workshop and seminar in which students will learn about, analyze, and build their own tabletop roleplaying games. We will study the theories and narratives behind games as cultural devices, tolls of social change, and as a collaborative storytelling devices. Alongside our readings, students will complete short game design exercises, ultimately culminating in designing their own complete draft of a tabletop roleplaying game for a final project. We will encounter materials such as McGonigal's Reality is Broken, Ken Eklund's World Without Oil, Hannah Shaffer's MUD: A Golem Memoir, and Sarah Malone's Bluebeard's Bride.
Registration
Summer Registration:
                
                
                
                Course Reference Numbers
                
  
             Full Session (4): 40135
                Academic Details
Fields of Study: 
                
              Credits: 
                4
  Maximum Enrollment: 
                25
  Class Standing: 
                Freshman
        Sophomore
        Junior
        Senior
  Schedule
Quarters:
                Summer
                                              2024
                                             Open
                    In Person or Remote:
                In Person (Su)
  Time Offered: 
                Day
  Schedule Evergreen:
                
              First Meeting:
                SEM 2 E2109 - Seminar
  Location: 
                Olympia